| RULES |
POINT
SPREADS
In determining the winner of games, points will be added to the lower seeded teams
as follows: The higher number seed MINUS the lower number seed PLUS 1/2 point. (16
seed plays 1 seed, the 16 seed gets 15 1/2 points ... 16 - 1 + 1/2 = 15 1/2) |
|
| Pay-offs |
POINT CHART
for a Win
(Win means team that beat spread)
This chart will be placed on each regional page. |
Pay-offs |
Pool #1 = 70% of pool
first = 24%
second = 18%
third = 12%
fourth = 6%
regional winner = 2.5% (4 x 2.5% = 10%) |
|
2006 & 07 |
Game |
| Seed |
#1 |
#2 |
#3 |
#4 |
#5 |
#6 |
| 1 & 2 |
2 |
4 |
6 |
8 |
12 |
16 |
| 3 & 4 |
4 |
6 |
8 |
12 |
14 |
8 |
| 5 & 6 |
8 |
10 |
12 |
14 |
10 |
2 |
| 7 & 8 |
12 |
14 |
16 |
10 |
6 |
2 |
| 9 & 10 |
14 |
16 |
16 |
10 |
6 |
2 |
| 11 & 12 |
18 |
18 |
16 |
8 |
4 |
2 |
| 13 & 14 |
20 |
20 |
16 |
6 |
2 |
2 |
| 15 & 16 |
20 |
20 |
20 |
2 |
2 |
2 |
|
Pool #2 = 30% of pool
first = 12%
second = 9%
third = 6%
fourth = 3%
$90 for website
total = $? = ? x $75 |
| Look at
this once, it is how I arrived at above chart. Read explanation below if you have no life
(like me). |
| |
Game |
| Seed |
#1 |
#2 |
#3 |
#4 |
#5 |
#6 |
| 1 & 2 |
2 |
4 |
6 |
8 |
12 |
16 |
running total |
2 |
6 |
12 |
20 |
32 |
52 |
| 3 & 4 |
4 |
6 |
8 |
12 |
14 |
8 |
running total |
4 |
10 |
18 |
30 |
44 |
54 |
| 5 & 6 |
8 |
10 |
12 |
14 |
10 |
2 |
running total |
8 |
18 |
30 |
44 |
54 |
56 |
| 7 & 8 |
12 |
14 |
16 |
10 |
6 |
2 |
running total |
12 |
26 |
42 |
52 |
58 |
60 |
| 9 & 10 |
14 |
16 |
16 |
10 |
6 |
2 |
running total |
14 |
30 |
46 |
56 |
62 |
64 |
| 11 & 12 |
18 |
18 |
16 |
8 |
4 |
2 |
running total |
18 |
36 |
52 |
60 |
64 |
66 |
| 13 & 14 |
20 |
20 |
16 |
6 |
2 |
2 |
running total |
20 |
40 |
56 |
62 |
64 |
66 |
| 15 & 16 |
20 |
20 |
20 |
2 |
2 |
2 |
running total |
20 |
40 |
60 |
62 |
64 |
66 |
|
|
Explanation
of above points chart
The total maximum for teams seeded 1&2 is 52, this is close to the expected or
probable points the best 1&2 should get. The total maximum for teams seeded
3&4 is 54, this is a little higher (rewarding a better effort). However the
expected or probable points a good 3&4 should get is more likely the 44 (one round
earlier). The total maximum for teams seeded 5&6 is 56, this is a little higher
again (rewarding a better effort). However the expected or probable points a good
5&6 should get is more likely, again, the 44 (but again, one round earlier). It
continues like this with most points allotted to the teams in the position a team that
does good is most likely to reach. However the decreasing allotted points stops one
long shot team from controlling the entire pool.
The chart was established to give all teams about the same amount of points for
a good effort at their seeding. This system equalizes 1 through 16. Small change in 1
through 6 (basis for overall scoring system). Limits 7 through 10 from being too strong
(keeps one team from controlling the pool; i.e., Temple's 56 pts last year). Helps 11
through 16 to have a chance at points. This makes us pick throughout the entire pool. The
best overall balanced good picks making the winner, instead of one long shot hot pick
dominating. |
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